If some law works in this world, then this is definitely the law of meanness: brilliant thoughts come into the heads of completely different people. All Points Bulletin , The game is brilliant as an idea, but absolutely failed in realization, is the brightest example. See for yourself.
The developers had a great idea to make a online shooter with the open world, two opposing groups and detailed customization of the character. And then everything rested on the implementation – the authors did not have enough talent, but also zeal. The worst thing is that in contrast to the bugs and a catastrophic imbalance, we were not offered anything that for which all these shortcomings could be forgiven.
However, when Realtime Worlds , The initial developers of the APB announced their bankruptcy, many sighed with regret. Because everyone who has tried the game at least once, they understood that she has unrealized potential. So there would be amateurs to shoot in the open world, having gotten a sucking if Gamersfirst I did not buy all the rights to a failure network action and did not give it to processing K2 Network , which soon announced APB: Reloaded , improved and supplemented version of the already familiar game.
Our street in three houses, where everything is simple and familiar
Life in San Paro, where action takes place, is far from dreams. The streets of the restless town are announced by the whistle of bullets, the long howl of the alarms of robbed stores and the heart -rending cries of passers -by, which are forced to turn pockets under the muzzle. In order to at least somehow resolve the situation, the authorities introduce a new law according to which any conscious citizen can join the ranks of the guardians of order and defend their native foam.
It is in the conflict of atrocious hooligans and security forces that the whole game mechanics are tied. We play cat-mouse: on a flashed marker, tasks like bloodworms, bandits and lawyers from all around. The task of some is to quickly crank your dirty deeds, and others-to catch crime by the hand and punish. You can even a treacherous queue in the back.
[[Bullet]] With proper dexterity, the player can pass half the enemies without receiving a scratch. But it will not work for a long time in the cars – the cars are flimsy here and take off the air after a couple of queues.
APB has an automatic system for selecting missions and associates on command. The game itself searches for the skills of candidates comparable in points and brings them together on impromptu city arenas (this allowed the authors to do without additional downloads), forming groups consisting of lawyers and rebellious punks.
Members of different groups cannot intervene in the performance of someone else's assignment and, therefore, harm each other too. That is why the city does not turn into one giant landfill – the general bite will not be able to arrange. The task system works so smoothly that you just wonder how the creators of the action did not think of before before. The tasks at first seem original, to fulfill them interesting. Some missions complement each other, forming a kind of quest chain.
At first, hunting for drugs with drugs and beat off the point of the enemy’s point is very fun. Unfortunately, ecstasy does not last long. A week, a maximum of two, after which it turns out that the tasks for the most part are classic modes like capturing a flag, protecting territories and defmatcha. The virtual director braids options, one type of tasks, then the other, but from monotony, this still does not save. It seems as if the game drives you along the endless, but short tape of Mebius: places, tasks, even small staging events during the fights are repeated.
[Bullet]] stick out your hand out of the window and start firing along the passers-by sitting behind the bagel for some reason not allowed. Such amusements are available only to passengers.
Running on the streets of San Paro lacks thoughtfulness, saturation with events, life, if you want. Optional little things like the opportunity to beat cella in a bowling after another portion of tedious gangster showdowns could have a great dilute to a tedious routine, but the Americans never reached the Americans. But the developers hinted at such opportunities long before the release.
However, maybe it is for the best. Rumors about the opening of a new racing area are frankly scared – the game is just a monstrous physics of cars! Of course, they pulled it up (before the sports car, that the van felt the same), but on the road cars still behave like coffins on wheels.
Bugs of the city take
The worst thing is that all the surrounding chaos does not affect the city in any way. The territory cannot be beaten out forever from the opposing side, and to win the confrontation of bandits and defenders of order or at least achieve some kind of advantage-also. A logical question arises very soon – what is the meaning of all this flicker? It really comes down only to win the trust of the issuing mission NPC? Alas, this is just like that. For the N-fourth time performing, in fact, the same tasks, we do not pursue any global goal, we do not see a large-scale result of our actions.
[[Bullet]] In screenshots, the game is easy to confuse with Saints Row.
And with the fighting itself things are far from perfect. K2 Network how they could pull up the balance, increased the firepower of the weapon, finalized the sound, but at the same time did not consider it necessary, for example, to make the heroes of the game not so tenacious. But players on the forums wrote so much about this. Opponents, brave breasts bravely, calmly withstand two in line point blank, and sometimes even a shot from a shotgun is not able to calm them down.
In case of danger, you can always sniff somewhere around the corner and sit out: automatic health regeneration will quickly heal the wounds. The only way out is to play and pump the guns and the character himself in order to kill enemies right there, in place. The benefit of modernizations is a lot, and most of them noticeably facilitates the battle. For example, among the perks there are those that will allow your character to jump from a great height or withstand an even larger number of bullets (although, it would seem, much more).
[[Bullet]] In stores of a common area, there are always full of people who want to buy outfit. It is better not to meddle for players with weak PCs here – APB can bury and get up to death.
Another serious drawback of the game is the lack of choice. Over the past time, the developers have not figured out how to distinguish between warring groups. The difference between the warring parties is so ephemeral that even the authors themselves hardly describe their features. For the security forces, you get the opportunity not only to kill, but also to arrest the raging punks, and for crime – to rob defenseless passers -by and elite boutiques. Actually, the differences end in this. The choice of which side of the barricades to stand on the gameplay almost does not affect.
But in general, the game has changed for the better. It can be seen that K2 https://golden-mister-casino.co.uk/ Network had a lot of strength. Thanks to the processed editor of the characters in San Para, you will not meet two exactly the same characters. More and more new things are constantly opening – rivets on the forehead, belts, pants. APB even began to form their own fashion trends.
The transition to Free-to-Play from the hourly payment also benefited the game for the benefit: the fashionistas who want to stand out from the crowd will be able to purchase for real money inaccessible to ordinary mortals, and those who have signed up to premium will achieve warm relations with NPC-binding, which you can buy guns more powerful. True, sometimes we are too persistently offered to buy a premium account, although nine out of ten games on Free-to-Play games suffer from this.
The new mode-Fight Club (in the Russian version at the time of writing it was not there, but should appear with the nearest patch), a kind of Team Deathmatch on small labyrinth cards-turned out to be almost the main find of Reloaded. The limited space markedly changed the gameplay, the fights here are much fierce and … hardcore. Battles take place on cut versions of standard combat regions – in fact, these are twelve battles for twelve or sixteen for sixteen fighters. Without any breaks. This is the only game mode that does not bother for a very long time. You can just run here for an hour and a half a day, enjoy short fights … In general, play APB, like an ordinary online shooter.
One can only hope that in the next patch, the Americans will focus on correcting the valuable mechanics, and not on content. In the meantime, the APB remains a game with a mass of excellent ideas, but with imperfect implementation. However, there is progress, and the further fate of the project depends on how quickly the game will evolve. In any case, if you like online militants, the APB should run for a week or two-for this time of interesting content in the game is enough.
Reigracy:
Cool plot:
Originality:
Easy to master:
Gameplay:
6
Graphics:
7
Sound and music:
7
Interface and management:
6
Waited?
Online action with good potential and many interesting ideas, but with an unsuccessful implementation of a number of game mechanics.
Mania rating: 6.5
"Above the average"